I'm interested in helping people to engage and interact with new digital realities for their own benefit. AR and 3D are specific interest, but ultimately I work to create consumer products, systems and experiences that are simple, familiar, fun and useful. A recent example is World Lens.
I am working to transition the world towards a richer blended physical and virtual experience.
This requires a step change in human behaviour, powered by an equal step change and adoption of new software, hardware and experiences, which you can think of as 'New Reality Systems'.
PRODUCT STRATEGY, DESIGN & PROTOTYPING
As a product designer I have invested the past decade in developing new 3D and spatial computing technology, content formats, interfaces and end-user experiences, and hold multiple patents in this space.
As a product leader, I develop multi-disciplinary teams that closely collaborate, taking early concepts through exploration, productization and into market.
I'm a Webby Award winner in Net Art, Webby Honouree in Experimental and Innovative Mobile Product Design and Webby Nominee for Best Device Camera Usage.
I have created multiple products and companies with the goal of providing delight and utility to others, and a focus on bridging online and offline experiences.
At Snap I'm inventing new products, interactive experiences and systems built from emerging and immersive technologies.
As CEO and Co-founder of Seene Inc (acquired) I helped people create their own 3D social content for mobile and VR HMD usage. As CEO and Co-founder of Obvious Engineering (acquired) I built new cross-platform technology, games and experiences for AR/MR on mobile devices.