Company
Development

I have created multiple products and companies with the goal of providing delight and utility to others, and a focus on bridging online and offline experiences. 

As CEO and Co-founder of Seene Inc I helped people create their own 3D content for VR social usage, and with parent company Obvious Engineering I built new cross-platform technology, games and experiences for AR on mobile devices. 

I'm currently working on product exploration at Snap

Product Strategy, Design & prototyping

My interest is focused on creating a greater connection between the digital and physical worlds that we inhabit. I've developed new products, 3D content formats, interfaces and user experiences to help achieve this goal.

I'm a Webby Award winner in Net Art, Webby Honouree in Experimental and Innovative Mobile Product Design and Webby Nominee for Best Device Camera Usage. 

Human Computer Interaction

Helping people to perform complex tasks by making them simple, familiar and fun has been a consistent thread in my career.

I have worked to help people capture and re-experience the physical world in 3D, to manage and understand time as a perishable commodity, to improve group decision making and to design and develop digital content without knowing how to code. 

Capture and re-experience your world in lifelike 3D

 

Seene uses computer vision algorithms to understand the world in 3D. The app has been  million times since its launch in October 2013. Our goal is to become the universal way people capture and re-experience social 3D content on device, within VR and gaming.

Our latest room-scale VR experience proves you can re-experience the world at 1:1 scale using user generated 3D content, created on a monocular RGB smartphone.

We have offices in San Francisco and London.

 

 
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Seene WebGL Responsive Design desktop
Seene WebGL Responsive Design desktop
Seene WebGL Responsive Design tablet
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Seene featured on stage during Google IO 2015 VR Keynote

Seene featured on stage during Google IO 2015 VR Keynote

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Obvious Engineering is a research & development-driven computer vision software company with a focus on Augmented and Mixed Reality consumer experience.

Our goal is to seamlessly merge digital content within physical space via mobile computing devices. 

We have developed a portfolio of technologies for use on low-powered mobile devices in real-time applications. We enable these devices to locate themselves in space, map visual environments, and recreate in 3D what is seen through the camera, giving a standard smartphone 3D perception caabilities without the use of additional hardware or off-device processing.

Harmonypark is a digital product and service incubation company, responsible for designing and developing many ground-breaking AR experiences, consumer web services and experimental marketing platforms, a section of which are posted below

 

BBC Blast - Realtime web-controlled art-making robots

Andrew McPhee Culturengine BBC Blast
BBC Blast Studio Control System

About:
Together with Nanika we created a series of art making robots that people could control via their web-browsers using simple on screen controls and live video streams. The project was commissioned by BBC and Fallon London. It ran for 45 days inside the Southbank Gallery in London. 

he system was largely built using Flash for front-end, back-end, robot control management and media capture / encoding. 

Awards:
Webby People's Voice Award for NetArt in 2010
Webby Best Example of NetArt 2010
Cyber Lion at Cannes Advertising Festival 2009
Campaign BIG Award 2010

 

Unreleased - Procedural AR-T Creation Framework

3D Augmented Reality Art
3D Augmented Reality Art

About:
An AR art making framework built in Unity and designed to attach 3D content and interaction to predefined physical objects. Devised as a series of patches that can be configured to create 3D primitives, add and select object textures, define interaction control (touch, movement, voice), and enable animation and evolution of content based upon user participation. The screenshots feature patches developed by digital artist Thomas Traum. This project is unreleased. 

Hadjio - Aesthetic Research

 

Hadjio is a lifestyle brand for the creative outlier.

We conduct Aesthetic Research to design products that change the way we think about contemporary style.

Our aim is to develop a new uniform for daily life, combining the function of workwear with experimental street style.

Our products fuse playfulness with enduring utility. They are designed to live in all environments - from work to weekends, from the wilderness to the occasional wedding.

The label launched in California in Spring 2016. 

 
hadjio-homepage