I have created multiple products and companies with the goal of providing delight and utility to others, and a focus on bridging online and offline experiences.
As CEO and Co-founder of Seene Inc I helped people create their own 3D content for VR social usage, and with parent company Obvious Engineering I built new cross-platform technology, games and experiences for AR on mobile devices.
I'm currently working on product exploration at Snap.
Product Strategy, Design & prototyping
My interest is focused on creating a greater connection between the digital and physical worlds that we inhabit. I've developed new products, 3D content formats, interfaces and user experiences to help achieve this goal.
I'm a Webby Award winner in Net Art, Webby Honouree in Experimental and Innovative Mobile Product Design and Webby Nominee for Best Device Camera Usage.
Human Computer Interaction
Helping people to perform complex tasks by making them simple, familiar and fun has been a consistent thread in my career.
I have worked to help people capture and re-experience the physical world in 3D, to manage and understand time as a perishable commodity, to improve group decision making and to design and develop digital content without knowing how to code.