Helping people to engage and interact with new digital realities by making simple, familiar and fun systems has been a consistent thread in my career.
I am working to transition the world away from touching images under pieces of glass, and toward a richer blended physical and virtual experience.
This requires a step change in human behaviour, powered by an equal step change and adoption of new software, hardware and experiences, which you can think of as "New Reality Systems".
I have created multiple products and companies with the goal of providing delight and utility to others, and a focus on bridging online and offline experiences.
As CEO and Co-founder of Seene Inc I helped people create their own 3D content for VR social usage, and as CEO and Co-founder of parent company Obvious Engineering I built new cross-platform technology, games and experiences for AR/MR on mobile devices.
At Snap I'm building teams, exploring technologies, interactions and experiences, and inventing new products and systems.
PRODUCT STRATEGY, DESIGN & PROTOTYPING
My interest is focused on creating a greater connection between the digital and physical worlds that we inhabit.This requires the development of new 3D technology, devices, content formats, interfaces and user experiences to help achieve this goal.
I like to create multi-disciplinary teams that closely collaborate, and think it's important to stay involved from exploration through to productization.
I'm a Webby Award winner in Net Art, Webby Honouree in Experimental and Innovative Mobile Product Design and Webby Nominee for Best Device Camera Usage.