Helping people to engage and interact with new digital realities by making simple, familiar and fun systems has been a consistent thread in my career.
I am working to transition the world away from touching images under pieces of glass, and toward a richer blended physical and virtual experience.
This requires a step change in human behaviour, powered by an equal step change and adoption of new software, hardware and experiences, which you can think of as "New Reality Systems".
PRODUCT STRATEGY, DESIGN & PROTOTYPING
My interest is focused on creating a greater connection between the digital and physical worlds that we inhabit.This requires the development of new 3D technology, devices, content formats, interfaces and user experiences to help achieve this goal.
I like to create multi-disciplinary teams that closely collaborate, and think it's important to stay involved from exploration through to productization.
I'm a Webby Award winner in Net Art, Webby Honouree in Experimental and Innovative Mobile Product Design and Webby Nominee for Best Device Camera Usage.
I have created multiple products and companies with the goal of providing delight and utility to others, and a focus on bridging online and offline experiences.
As CEO and Co-founder of Seene Inc I helped people create their own 3D content for VR social usage, and as CEO and Co-founder of parent company Obvious Engineering I built new cross-platform technology, games and experiences for AR/MR on mobile devices.
At Snap I'm building teams, exploring technologies, interactions and experiences, and inventing new products and systems.