I'm obsessed with the intersection of culture and technology, and feel design is how we connect these two humanity-shaping things together.

I've been lucky to experience the full spectrum of starting/growing/selling/buying startups, developing technologies and products used by 100s of millions of people, and scaling teams, systems and a business through IPO.

Spatial Computing has been a core area of my work, bridging the digital-physical divide in fun and useful ways that can help elevate how we experience everyday.

I also invest in other founders
(Allbirds, NTS, Pattern and more).

Snap Inc / Snapchat

Spatial Design. New Reality Systems. Exploration and Invention.

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Capture and re-experience your world in lifelike 3D

 

Seene uses computer vision algorithms to understand the world in 3D. It was acquired by Snap Inc in 2016. The app has been downloaded million times since its launch in October 2013. Our goal is to become the universal way people capture and re-experience social 3D content.

Our latest room-scale AR and VR prototypes prove you can re-experience the world at 1:1 scale using user generated 3D content, created on a smartphones.

We have offices in San Francisco and London.

 

 
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Seene WebGL Responsive Design desktop
Seene WebGL Responsive Design desktop
Seene WebGL Responsive Design tablet
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Seene featured on stage during Google IO 2015 VR Keynote

Seene featured on stage during Google IO 2015 VR Keynote

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Obvious Engineering (Oe) is a research & development-driven computer vision software company with a focus on Augmented and Mixed Reality consumer experience. Our goal is to seamlessly merge digital content within physical space via mobile computing devices. 

We have developed a portfolio of technologies for use on low-powered mobile devices in real-time applications. We enable these devices to locate themselves in space, map visual environments, and recreate in 3D what is seen through the camera, giving a standard smartphone 3D perception caabilities without the use of additional hardware or off-device processing.

Oe was acquired by Snap Inc in 2016.

Procedural AR-T Creation System - Augmented Reality Art Connected to Everyday Objects (2012)

An AR art making framework built in Unity and designed to attach 3D content and interaction to predefined physical objects. Devised as a series of patches that can be configured to create 3D primitives, add and select object textures, define interaction control (touch, movement, voice), and enable animation and evolution of content based upon user participation. The screenshots feature patches developed by digital artist Thomas Traum.

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Chatterbucks AR

Our first AR app, built using what became the Oe Natural Feature Tracking system. It let your money do the talking.

BBC Blast - Realtime web-controlled art-making robots

Together with Nanika we created a series of art making robots that people could control via their web-browsers using simple on screen controls and live video streams. The project was commissioned by BBC and Fallon London. It ran for 45 days inside the Southbank Gallery in London. 

Andrew McPhee Culturengine BBC Blast
BBC Blast Studio Control System

Awards:
Webby People's Voice Award for NetArt in 2010
Webby Best Example of NetArt 2010
Cyber Lion at Cannes Advertising Festival 2009
Campaign BIG Award 2010 

Hadjio - Aesthetic Research

 

Hadjio is a lifestyle brand for the creative outlier. Our Aesthetic Research line is for the people pushing art, design, technology, music and products to new destinations. Our aim is to develop a new uniform for daily life.

The label launched in California in Spring 2016 and is available at both The Museum of Contemporary Art, and the Underground Museum in Los Angeles. 

 
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